My Gif for Week 5 of the Great Game Dev Gif Exchange:
This is four separate chunks updating in real time in the editor. Their editor position determines the position of noise. This is shown when I move it slightly, showing that the (noise) world stays the same, but visual surface representation changes.
I really wanted to get chunk spawning working so that I would have an infinite/very big world, but I got stuck on Unreal’s SpawnActor function and trying to get code Autocomplete to work.
I didn’t know Gfycat limited my videos to 15 seconds until just after I made this Gif, which is why it cuts off at the end.